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AFTER HOURS

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AFTER HOURS

A FNAF fan visual novel featuring Sun, Moon, puzzles, and multiple endings.

RELEASED2023
CATEGORY ↗FNAF

NEW GAMESFRESH ON THE SHIFT

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About After Hours

After Hours is a fan-made FNAF visual novel inspired by the world and characters of Five Nights at Freddy's: Security Breach.

Instead of spending the night hiding from animatronics or watching security cameras, you play as a new employee working inside Freddy Fazbear's Mega Pizzaplex.

Your assignment sounds simple enough: repair a group of damaged generators inside the Superstar Daycare.

Of course, this is still Freddy Fazbear's.

Things do not stay simple for long.

During your shift, you meet the Daycare Attendants Sun and Moon, learn more about their personalities, solve small puzzles, and experience a story that explores these characters in much greater depth than the original game.

If you enjoyed the Daycare section of Five Nights at Freddy's: Security Breach, After Hours offers a much more character-focused look at Sun and Moon.

How to Play After Hours

After Hours plays primarily as a visual novel.

Much of the game is built around reading dialogue, interacting with characters, making progress through the story, and completing occasional puzzles.

There is less emphasis on running away from animatronics and much more emphasis on conversations, atmosphere, and character development.

Controls

The controls are straightforward:

  • Mouse — navigate menus and select options
  • Left Click — advance dialogue
  • Dialogue choices — select responses when available
  • Puzzle controls — interact with objects during puzzle sections
  • Menu — access save, load, and other options

Because After Hours is story-driven, you can usually play at your own pace.

Pay attention to dialogue and environmental details rather than rushing through every conversation.

Welcome to the Superstar Daycare

The Superstar Daycare is one of the most memorable locations in Security Breach.

During the day, it is bright, colorful, and controlled by Sun.

When the lights go out, the atmosphere changes completely.

Moon takes over.

After Hours takes this familiar setup and builds an entire story around it.

Instead of quickly passing through the Daycare as Gregory, you spend more time inside the location as an employee who actually needs to work there.

That gives the game room to explore what Sun and Moon are like when they are not simply acting as obstacles or threats.

Meet Sun

Sun is energetic, friendly, loud, and constantly interested in keeping things organized.

He is closely associated with the brightly lit version of the Daycare and generally appears much more approachable than many other FNAF animatronics.

After Hours gives Sun considerably more dialogue and personality.

Rather than seeing him only during a short gameplay sequence, you can spend time talking to him and learning how he reacts to the strange events happening around the Daycare.

His enthusiasm can make the facility feel surprisingly welcoming.

At least while the lights remain on.

Meet Moon

Moon represents a very different side of the Daycare Attendant.

Where Sun is energetic and playful, Moon is quieter, darker, and far more intimidating.

Players familiar with Security Breach will recognize the sudden change in atmosphere when Moon appears.

After Hours expands that character beyond his role as a nighttime threat.

As the story develops, you get opportunities to understand both attendants more closely rather than treating Moon as simply another animatronic that needs to be avoided.

The contrast between Sun and Moon is one of the main reasons the game works so well as a visual novel.

Fix the Generators

Your character did not enter the Daycare just to make friends.

You have work to do.

A set of generators needs attention, and repairing them becomes part of your night inside the Pizzaplex.

After Hours includes several short puzzle sections that break up the dialogue.

These puzzles are not designed to turn the game into a difficult adventure title. Instead, they provide interactive moments between longer story sequences.

Pay attention to the instructions and examine what is available before randomly clicking.

Most solutions become straightforward once you understand what the puzzle is asking you to do.

A Different Side of the Pizzaplex

The Mega Pizzaplex is usually presented as an enormous and dangerous place after closing time.

In FNAF: Security Breach, Gregory spends much of the night hiding from Glamrock animatronics and trying to escape.

After Hours uses the same setting in a very different way.

The Pizzaplex becomes the background for a smaller, more personal story.

You are still inside a strange entertainment facility after hours, and unusual things are happening around you, but the game gives you time to stop and actually interact with its characters.

That makes the experience feel closer to a character-driven story than traditional FNAF survival horror.

Story, Choices, and Endings

After Hours contains multiple endings.

What happens during your shift can lead the story toward different conclusions, giving you a reason to replay the game after completing it once.

The story is relatively short compared with a full-length visual novel, making it possible to experience another route without committing to an enormous second playthrough.

If you reach one ending, consider going back and making different decisions or exploring options you ignored before.

There may still be scenes and character interactions you have not seen.

Full Voice Acting

One feature that helps After Hours stand out from many smaller FNAF fan projects is its voice acting.

Sun, Moon, and other characters are voiced throughout the story, giving conversations more personality than text alone.

This is especially useful for a game centered so heavily on character interaction.

Sun's energetic delivery and Moon's very different personality become important parts of the atmosphere.

For the best experience, play with sound enabled.

Headphones can also help when the tone changes and the game begins leaning more heavily into its darker FNAF atmosphere.

Is After Hours a Horror Game?

After Hours is based on FNAF, but it is not structured like a traditional Five Nights at Freddy's survival game.

There are creepy moments, loud sounds, darker scenes, and the familiar unsettling atmosphere of the Mega Pizzaplex.

However, much of the game is more relaxed.

You spend a significant amount of time reading dialogue, getting to know characters, and solving small puzzles.

That makes After Hours a good choice for players who enjoy the FNAF universe but do not necessarily want every game to revolve around surviving jumpscares until 6 AM.

Tips for Playing After Hours

Take your time with the dialogue.
The characters and story are the main focus of the game.

Keep your sound on.
After Hours includes voice acting, music, and audio effects that contribute significantly to the experience.

Save your progress.
If the version you are playing allows manual saves, use them before important choices or puzzle sections.

Try another ending.
Completing the story once does not necessarily mean you have seen everything.

Pay attention during puzzles.
The puzzle sections are short, but reading instructions carefully will usually save time.

Expect a different type of FNAF experience.
After Hours is closer to an interactive story than the camera-based survival gameplay of the original games.

After Hours and the FNAF Series

After Hours exists because Sun and Moon left a strong impression despite having relatively limited screen time in Security Breach.

The fan game takes those characters and asks what a longer story centered around the Superstar Daycare might look like.

It is a good example of how FNAF fan games can explore ideas that the official games only briefly introduce.

Players who enjoy story-focused FNAF experiences may also want to try Five Nights at Freddy's: Sister Location, which places more emphasis on dialogue, scripted events, and character interactions than many earlier entries.

After Hours goes even further in that direction by turning the experience into a visual novel built around its characters.

Frequently Asked Questions

What is After Hours?

After Hours is a fan-made FNAF visual novel centered around Sun and Moon from Five Nights at Freddy's: Security Breach.

Who do you play as?

You play as a new employee working inside Freddy Fazbear's Mega Pizzaplex.

Where does After Hours take place?

Much of the game takes place inside the Superstar Daycare, a location originally featured in Security Breach.

Are Sun and Moon in the game?

Yes. Sun and Moon are the main focus of After Hours and receive significantly more dialogue and character development.

Is After Hours an official FNAF game?

No. After Hours is a fan-made project inspired by Five Nights at Freddy's: Security Breach.

Is After Hours a visual novel?

Yes. The game is primarily a visual novel with dialogue, character interactions, story sequences, and several short puzzles.

Does After Hours have multiple endings?

Yes. The game includes three endings, giving you a reason to replay the story.

Does After Hours have voice acting?

Yes. The game includes full voice acting for its characters.

Is After Hours scary?

It contains FNAF-style horror elements, loud sounds, and unsettling moments, but much of the experience focuses on story and character interaction rather than constant survival horror.

What Happens After the Pizzaplex Closes?

You came to the Superstar Daycare to fix a few generators.

Instead, one night becomes an opportunity to discover much more about Sun, Moon, and the strange world of Freddy Fazbear's Mega Pizzaplex.

Complete your work, solve the puzzles, follow the story, and see which ending you discover before your shift is over.

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